The WAAAGH! has arrived – all the Ork Datasheets from the Armageddon box set are available now.
As the countdown to Armageddon continues, we’re starting to see more and more rules previews of the box contents. Today, Games Workshop has shared all nine Ork datasheets included in the upcoming Armageddon box set. Some of these offer a glimpse at changes to existing models, and others are our first look at entirely new units. There are tons to look at from this preview, but there are a few big standouts.
Warboss
The Warboss has an appropriately mean set of stats in the new edition but the star of the show is his Kustom Choppa. It’s got CLEAVE 1 which is mean enough but he also has an innate +1 to all his melee hit rolls thanks to the Might is Right ability. Since he already hits on 2+ this ensure he’s still going to be wrecking house even if he’s subject to an enemy ability with a negative hit modifiers. Even better, when you declare your Waaagh! he gets a bonus +4 A bringing his total to a whopping ten melee attacks! Hitting on a 2+ most of the time at S 8 -2 AP and D 2 he’s a threat to even the toughest heroes in the game.
Weirdboy
The Weirdboy is arguably the coolest model in the entire Armageddon box set and he’s got stats to match. His deadly ‘Eadbanger psychic attack grows in power for every 5 models in the unit to which he’s attached. This is at the cost of gaining the HAZARDOUS keyword if there are 10 or more models in the unit, but why are you even playing Orks if you’re concerned for their personal safety?
The icing on the cake, though, is his Da Jump psychic ability. A once-per-game ability, it lets you roll to try and place his whole unit in Strategi Reserves while gaining Deep Strike. Nasty enough, but it also grants them the ability to make an ingress move even during the first battle round. This is really going to keep your opponent on their toes. Sure, if you roll a 1 on Da Jump the unit takes D6 mortal wounds, but we’ve been through this above.

Boyz
The simple Ork Boy without whom there is no Waaagh! The big change here is, of course, that Ork Boyz are now all armed with both Shootas and Choppas making them as versatile and lethal as Orks have always meant to be. They also have gained a new ability. Get da Good Bitz lets them “sticky” objectives now with the new “secured” ability. This means they can grab an objective and get back on the move to get stuck ‘in proper like instead of standing around while someone else does the crumpin’.

Big Mek Dakkarig
Another contender for coolest model in the Armageddon box set, the Big Mek Dakkarig is an all-new model for Ork armies. It’s a new walker, somewhere in size between a KillaKan and a full Deff Dread. Unlike most existing Ork walkers, the Dakkarig is primarily a ranged support unit. The Blizkannon puts out a shocking 8 A with Sustained Hits 1. This is further enhanced by it’s Dakkablitz ability that grants a truly astonishing +6 A against all targets except those with the MONSTER/VEHICLE keyword. That’s 14 S7, AP- 2, D 2 shots! Sure they, hit on 5+ but when you roll that many dice surely Gork and/or Mork will give you some solid hits!

There are plenty of other rules and datasheets to dig through. It’s gonna be interesting to see what the community makes of these changes. We expect Games Workshop will drop a similar reveal for the Space Marine units of Armageddon soon and we’ll definitely be back to report on those. In the meantime, we can start cross-referencing these rules with the Ork detachment reveals for a little pre-edition Theoryhammer.
This review still doesn’t settle the age old debate over kunnin’ vs brutal, though…
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Simon Berman has been a wargamer since 1993 and has worked in the tabletop games industry since 2008 as a staff writer for the first three editions of WARMACHINE and HORDES. These days he’s the General President of the Brush Wielders Union, a worldwide organization of miniatures painters of all skill levels, a freelance games writer who has contributed to a number of roleplaying games like Eclipse Phase, Dune: Adventures in the Imperium, and The Hammer and the Stake. He runs his own small-press publishing company, Strix Publishing, and paints more miniatures than he can keep track of. Simon lives with his wife in Tacoma, Washington along with a number of cats and a pack of savage wiener dogs.
Source: Bell of Lost Souls








