Don’t miss out on the Adeptus Mechanicus Guides for Imperium Maledictum, because your flesh is weak, and you need mechadendrites.
Imperium Maledictum, the spiritual successor to Dark Heresy, the legendary 40K RPG, has two sourcebooks out that understand all too well the disgust you felt from the moment you understood the weakness of your flesh, and how you craved the certainty and strength of steel, the purity of the Blessed Machine.
Yeah, it’s the Adeptus Mechanicus Guides, for IM. Whether you want to play as members of the Ad-Mech, or run adventures full of perilous tech-heresy and strange archaeotech, these two guides have got you covered.
Imperium Maledictum’s Adeptus Mechanicus Guides – Available Now
First up is the Adeptus Mechanicus Player’s Guide. This book details life as a member of the Adeptus Mechanicus and has rules for creating your own Tech-Adepts. If you want to wield technology blessed by the Omnissiah, outfit your weak, pathetic flesh with augmetics, tech-familiars, and more, obviously, you’ll find that here.
You’ll also find rules for creating your very own Adeptus Mechanicus Patron. Which can radically change the face of your game. And of course, all the Binharic rites you could possibly want to know.
The Adeptus Mechanicus GM’s Guide, on the other hand, is all about running games focused around the Ad-Mech. If you want to play up archaeotech and tech-heresy, for sure, there’s plenty to help you out. But you’ll also find a whole new setting guide, detailing the workings of the Ark Mechanicus known as Recollections of Rust.
You’ll get a full writeup of the voidship and its route through the Macharian Sector, as well as a massive campaign framework all around it. Plus, of course, new enemies, allies, contacts, threats, and everything else you need to get a full Imperium Maledictum adventure going.
Both books are available on DriveThruRPG right now. Though if you want to dive in, you will need the Imperium Maledictum core rulebook to play.
Praise the Omnissiah, time to upgrade!
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