Warhammer 40k: The Fate Of Hive Death Mire Has Been Decided

0
6
Advertisement

The 11th edition launch campaign comes to a close with new miniature reveals for both factions.

After three weeks, the global campaign to determine the fate of Hive Death Mire has come to an end. Since the launch of the edition, 40k players have been submitting their weekly game results and dedicating them to the battle for Armageddon. Each week, the winning side has had a new kit revealed; in both previous cases, the Space Marines claimed victory and saw their new multi-part Outrider kit and an all new Ultramarines character.

Today, the campaign has come to a close with the final results shared for the online portion of the campaign, the Siege of Hive Heart. As well, we have learned the results of the in-store games to determine the victors of the battle around the Gallows Space Port.

And the Winner Is…

…nobody! That’s right, the result of the Siege of Hive Death Mire is a draw. Despite the initial runaway successes of the Space Marines, Ork players (and their many allies among the other factions) pulled it out of the fire in week three. The Orks eked out a narrow lead of 53.7% of games won in the final week and pushed into Hive Heart despite the best efforts of the defenders.

Advertisement

Meanwhile, at the Gallow’s Space Port (games played in official Warhammer stores), the green tide crested to victory, wiping out the beleaguered defenders. What does all this mean? Well, it’s bad news for the Imperials in Hive Death Mire, who are going to endure a protracted siege. Neither side can claim victory, and Death Mire will become yet another grinding battle of attrition in Armageddon’s brutal history. What does it mean for us 40k players, though? Well, I’m glad you asked!

New Multi-part Ork Boyz

Well, to reward the Orks for the victory in Hive Heart, we’ve been given a reveal of their new multi-part Ork Boyz kit. Expanding upon the mono-pose Orks released in Armageddon, the full kit is full of cool options. Ork Boyz are all equipped with both choppas and shootas this edition, but this kit expands the options for special weapons. The full kit includes a big shoota, a rokkit launch, and a burna, all of which can be added to the squad without a single ork losing his beloved choppa.

The new Nob is super modular, too. His core pose allows for some dramatic posing options, and he can be equipped with a kombi-scorcha and kustom choppa or power klaw, or an intimidating two-handed big choppa. He’s also brought his favorite squig along on his base, and the whole unit is accompanied by an ammo runt. This is a fantastic upgrade for one of the most iconic units in the game, and I can’t wait to see even more Boyz on the table.

New Detachments

Of course, since the results of the overall campaign are a draw, this complicates things for the final reward. The winners of the campaign were promised a new detachment reveal, but with no winners, what’s to be done? Release both detachments, apparently!

Advertisement

Space Marine players have gained the Vengeful Hosts detachment. These rule model the deployment of Operation Imperator’s opening drop assault in which Imperial Space Marines of numerous chapters fell like vengeful angels upon the Ork hordes. Nasty stuff with rerolling 1s on attacks following an ingress or charge move, so great for both shooting and melee.

Orks, on the other hand, can draw upon the guerrilla warfare experts found within the equatorial jungles. Mob/Kommando units can give Scouts 6″ for the game, which will definitely let Ork players advance some aggressive tactical schemes (running fast at the enemy with a choppa is a tactical scheme; it counts).

Fun stuff, and now it’s just a wait for the upcoming Ork codex as the next major 40k release. 11th edition is here in full!

It appears the marines and orks of Armageddon are equally kunnin’ AND brutal.

Advertisement

Simon Berman

Simon Berman has been a wargamer since 1993 and has worked in the tabletop games industry since 2008 as a staff writer for the first three editions of WARMACHINE and HORDES. These days he’s the General President of the Brush Wielders Union, a worldwide organization of miniatures painters of all skill levels, a freelance games writer who has contributed to a number of roleplaying games like Eclipse Phase, Dune: Adventures in the Imperium, and The Hammer and the Stake. He runs his own small-press publishing company, Strix Publishing, and paints more miniatures than he can keep track of. Simon lives with his wife in Tacoma, Washington along with a number of cats and a pack of savage wiener dogs.

Advertisement

  • Source: Bell of Lost Souls