
If you’re a fanatical fan of Warhammer 40,000, Age of Sigmar, or Blood Bowl, and a creative manager skilled at herding cats and getting big teams of creatives to deliver complicated projects to tight deadlines, Games Workshop may have a job opening for you. The Nottingham UK-based miniature game maker currently has three job openings for ‘Product Developers’, senior staff who will set the vision for Blood Bowl, Warhammer Quest, and Warhammer 40k Kill Team products, and ensure that the varied teams of creatives work to deliver something excellent.
According to the job descriptions on the Warhammer Careers website, Games Workshop’s product developers are the lynchpin between the “writers, editors, photographers, and artists” who create Warhammer miniatures, games, and box sets. It’s their job to “create top-level design briefs” with a coherent vision for new products, translate those into creative briefs for each of the artists working on the project, and “ensure that the final product aligns perfectly with the initial vision”.
Though GW doesn’t describe this as a management role, it does suggest that product developers need an “unflappable demeanor in the face of unforeseen challenges” and a “talent for finding innovative solutions to keep the project on track”, which reads as management-adjacent to me.
They’re also the “go-to person who will know the position of all ongoing projects and will assist with creating release schedules, including the coordination of regular launches”, and will “work collaboratively with the Merchandising, Buying and Customer Engagement” teams to ensure they product sells.
As usual, GW doesn’t list the salary for this post. You’ll need to be able to work in Nottingham, UK to get the role, and you have until the end of August to apply. All GW job listings are available on the Warhammer careers website.
It’s not clear what impact the new post holders might have on the direction for these three game lines. Every Warhammer Quest game is distinctive, typically only sharing some elements of its dice system, so a new vision for the next game was pretty much guaranteed. Blood Bowl has a huge legacy and decades of fan investment, making substantial changes controversial.
Kill Team has a split identity: its short play time and small forces appeal to competitive and casual gamers for very different reasons, and it’s an open question whether it’s better for the game if products are specialized for its different audiences, or if every product should have a little something for everyone. The fact that (almost) every Kill Team kit is destined to join one of the Warhammer 40k factions further complicates the equations.
What changes would you like to see to these, or other, Warhammer games? Let us know in the Wargamer Discord community!
Source: Wargamer


