D&D powers up subscriber-only feats and spells, adds giant merging ooze army

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Dungeons and Dragons has announced its first wave of errata to content from D&D Beyond’s Drops. There’s been some significant buffs (and nerfs) to the piecemeal, subscriber-only content. There’s also as usual, plenty of new content, including silencing satchels and some very regal oozes.

First, the errata. Three feats have been reviewed. Fey Pact’s Honeyed Words feature, which allows you to reroll a Persuasion of Deception check, now triggers on a failed roll rather than a roll that’s five or lower. Yay, consistency!

Shifting Combatant’s Domino Strike, meanwhile, now deals 1d10 bludgeoning damage to creatures you push into the same space – instead of knocking them prone. This could be an excellent option for crowd control. Set things up right, and you could knock enemies into each other over and over, like pins mowed down by a bowling ball.

The last feat on our list was a bit too punchy, so it’s been nerfed. Infernal Pact had its magical Darkvision halved, and you must choose between Fire or Poison damage resistance rather than getting both.

From feats to spells! Astral Flood, a cone-based evocation spell that does cold or radiant damage, now does half damage on successful saves. It’s also available to Warlocks, which feels great. The remaining spells, Tortoise Shell and Void Star, haven’t changed much, but the errata makes their effects much clearer.

The final errata affects one magic item and two monsters. Salubrious Armor now gives your armor class a +1 rather than +1 whenever you regain HP. Meanwhile, the Angel of Slaughter and the Angel of Vengeance have had their 24-hour Disguise Self power swapped for a modified Shapechange.

Moving onto the totally new content, D&D Beyond has dropped three monsters, five magic items, and a single feat. All monsters belong to the Sovereign Ooze family.

At the bottom of the family tree is the lowly CR4 Sovereign Ooze Vassal. It intersperses slam attacks with the disgustingly-named Arcane Glob, which deals Force damage and blinds targets in a 30-foot sphere.

Vassals can spend a Short rest merging with another Vassal, however. This creates a CR9 Sovereign Ooze Lord, who adds to its repertoire magic resistance, shapeshifting, and the power to transform a dying creature into a Vassal. These oozes can also merge to create a Sovereign Ooze Monarch, a huge CR17 creature with upped damage and legendary actions to boot.

On the player side of the screen, D&D introduces an Alarm Pylon that triggers if a specific spell is cast or something takes damage. Plus, there’s a Silencing Satchel that curses a target by sealing their mouth shut – a handy retort to a dangerous spellcaster.

Also in our arsenal we find a Sync Ring, that copies anything we write into a blank book, and an Unraveling Cloak, who can be unraveled and turned into a thread that helps you find your way home. Lastly, we have the Wand of Misdirection, which casts Mislead up to four times a day.

Actually lastly is our one feat, Fey Tormentor. Along with a +1 stat boost, it gives you a bonus action that reduces up to three creatures’ speed and AC if they fail a Wisdom save. You also always have Hex – and later Bestow Curse – prepared and castable once a day without spell slots.

You can find out more about these new rules in the D&DBeyond post. Or, if you’d like to chat more generally about campaigns and DnD classes, hit us up in the Wargamer Discord.

Source: Wargamer