D&D: Multiclassing Your Next Character? Here’s Five Tips To Remember

0
7
Advertisement

Multiclassing in D&D can be a key to unlocking deeper character customization. There’s a few things to keep in mind if you’re gonna do it.

Multiclassing is one of the more popular character building tools in D&D. Along with Feats, it’s a way to customize your character even further. Whether you multiclass to pick up mechanical benefits, or just because it’s the kind of character story you wanna tell, you can really dig into the guts of a D&D character.

It doesn’t hurt that multiclassing can also unlock some of the most powerful character options. Whether it’s extra spell slots on a Paladin, or a spellcaster benefitting from a Bard or Warlock’s ability to fight with their Charisma. The world of multiclassing opens many door. But there are some important questions to consider when you get ready to multiclass.

What Do You Get?

One of the first things you should think about is what you stand to gain from a level or three of another class. Yes, mixing Fighter and Rogue is interesting, but what do you get? Knowing what class features you’re about to gain is the key to building any sort of multiclassed character.

Advertisement

Are you gaining extra damage? New magic options? Magic options in the first place, where otherwise you would have none? Is mobility the heart of what you’re trying to do? Consider questions like this, and you’ll be ready to multiclass with the best of ’em.

How Soon Do You ‘Come Online’?

Multiclassing in D&D can be pretty exciting. But one thing that you’ll learn firsthand, is that multiclassing can also be slow. There’s always a tradeoff; taking a new level in one class means not taking a level in another class.

This can delay gaining powerful features. Or just make you feel a little like you’re falling behind. One thing to to and keep in mind is figuring out when you get to the heart of doing cool multiclass stuff. For some combos, it can be as early as level 3 or 4, while others might not be fully firing until level 11. Depending on your campaign and pace of play, you might never get there, or finally be doing the cool thing right as your ca.paigm comes to a close.

What Are The Requirements/Costs?

One of the more overlooked elements of multiclassing can be the requirements. Unless your DM waives them, there are different stat requirements to multiclass into AND out of certain classes. You need to have at least a 13 in the primary stat for each of your classes.

Advertisement

Sometimes it’s fairly simple. Like a Rogue needs only a 13 Dexterity and a Barbarian meeds a 13 Strength. But a Paladin needs both Strength and Charisma. So it is worth it to keep in mind what stats you have, because they will determine what multiclads options you can actually pick.

Does It Tell A Story You Like?

5E Bard

One of the big things to watch out for with multiclassing is figuring out if it fits with the story of your character. Which I only mention because sometimes there can be a friction to multiclassing. Like why swear a Warlock pact with a Patron *now* after being a Paladin for 6 levels. It’s not inherently a problem, but the meta elements of it might require a little extra care in order to keep the narrative running smoothly.

How Deep Will You Get Into It?

Finally, when you multiclass, think about how deep you’ll go into the other class or classes. Sometimes all you need is a little dip for a level or two. Fighter is one of the most popular two-level Multiclass options. A Warlock with Pact of the Blade opens up a lot of options as well. Going into Rogue or Wizard, however, might delay your fun good options until later levels. So just be aware of what you need from each class in order to build your broken dreams.

Now get out there and diversify your characters!

Advertisement

Advertisement

  • Source: Bell of Lost Souls