GameStop Collectible Sales Drive Record Quarter

0
8

Surging collectible sales, now over 40% of sales, drove a record quarter at GameStop, which had the highest Q1 operating profit in its history in its fiscal Q1 ended May 2, 2026.  Sales for the quarter were $835.3 million vs. $732.4 million despite a massive reduction in the number of stores since last year (see “GameStop Closed 727 Stores Last Year”).

The $137.4 million increase in collectible sales in the quarter, from $211.5 million a year ago to $348.9 million this year, accounted for GameStop’s entire sales increase after offsetting sales declines in videogame hardware and software.  Collectible sales, which were 41.8% of sales in Q1, were greater than either of GameStop’s other two categories.

The Q1 sales increase was concentrated in the U.S. with sales up $113.6 million to $651.1 million this year from $537.5 million in Q1 last year.

Given the geographic and category concentration of the sales increase, we wonder how much of GameStop’s sales growth can be attributed to Pokémon, which is a big area of emphasis for the chain (see “GameStop ‘Pokemon TCG’ Midnight Pull Party”).

Net income for the quarter was $389.6 million, up from $44.8 million in the same quarter last year.

Source: ICV2