August 26, 2022 by Polar_Bear
It’s time once more to open up the diary and see what the game designers behind the upcoming Dune: War for Arrakis game from CMON were thinking when they were working on designing the game. This time, we get a look at the two factions and how they differ in terms of units.
Dear Diary:
In our last Design Diary, we covered the main mechanics featured in Dune: War for Arrakis (you can read it here). In today’s Design Diary, we will explore the main differences, in terms of gameplay and available resources, between the two opposing factions: the Atreides and the Harkonnens.
Let us begin with Dune’s quintessential villains (a definition they would certainly not agree with), the alliance formed by House Harkonnen and the Imperial rulers of House Corrino. Recently returned to full control of the planet thanks to the support of the Imperial Sardaukar, having killed Duke Leto, captured his Mentat Thufir Hawat, and seemingly exterminated all remaining Atreides, the Harkonnens apparently have no rivals left. Only a few Fremen tribes remain to oppose them.
Source: Tabletop Gaming News