Today we speak of Nazdreg Ug Urdgrub, perhaps the mightiest, most cunning Ork Warboss the Bad Moons Clan.
In many ways Nazdreg is a typical Bad Moon Warlord – rich, ostentatious, over indulgent and overweight. However Nazdreg is remarkable for one reason – he is easily one of the most intelligent and cunning battlefield commanders to be found in all of Orkdom. It is fortunate for the Imperium then, that Nazdreg is primarily concerned with wealth – for if he ever worked up the energy to lead a Waaagh! he would prove to be every bit as formidable a foe as his contempory Ghazghkull Thraka.
Nazdreg leads an extremely powerful warband which has laid waste to at least eleven Imperial Worlds so far. Additionally he has defeated or outwitted all the Imperial forces that have been sent against him. Nazdreg’s base of operations is a huge Space Hulk called Ognazdreg Gargdurslagulk, which has been designated “Scylla” by Imperial forces. It is said that Nazdreg’s Mekboyz have managed to gain some form of control over the space hulk’s movement, and the ease with which he has outmanoeuvered his Imperial adversaries would certainly indicate that this is the case.According to Imperial reports, he speaks fluent Low Gothic and is seemingly more resourceful than other Warbosses, using both punishment and rewards as incentives to get more out of his slaves.
Third War for Armageddon
Prior to the Third War for Armageddon, Nazdreg allied himself with the dreaded Goff Warlord, Ghazghkull Mag Uruk Thraka. The world of Piscina IV suffered a grievous strike from the two allied greenskins, despite assistance from the Dark Angels, though their alliance soon fractured due to their race’s naturally aggressive nature. Nazdreg continued to operate throughout the war from the Scylla, until his forces were expelled and his hulk apparently destroyed.
Medusa V
As the campaign of Medusa V began, an Ork-controlled space hulk identified as the Scylla was sighted over the planet. Nazdreg, presumed dead after Armageddon, had rebuilt his forces and embarked on another conquest.
Try as they might, a squad of system ships could do nothing to stop the hulk from entering the already congested orbit above Medusa V, and eventually crashing down into Battle Zone Tisiphone, creating a long swathe of destruction that followed its skidding path until it came to rest. Imperial hopes were that the Orks would have died in the tremendous crash, which didn’t register for a good amount of time, testament to the anarchy on the planet. This however was soon dashed as Orks began to pour forth from the Hulk and began to attack the surrounding farm communities.
Nazdreg’s attacks grew stronger as his Waaagh! grew in strength and attempts to stop him failed. Soon however, Nazdreg’s Madboyz began ranting about the destruction of everything. It was only when his Weirdboyz confirmed the coming of the something nasty through the warp did Nazdreg decided to get his hulk fixed and leave the area before they would be trapped and destroyed, stripping every single piece of equipment the Meks could lay their hands on.
However, Scylla was lost in the fighting and Nazdreg’s horde was scattered by attacks from both Imperial and Chaos forces (including a “murky pestilence” left behind by Chaos) Nazdreg and his warband, seeking another another way to escape the planet, raided a nearby Imperial facility and commandeered a large bulk freighter, forcing the ship’s crew to trick an Imperial battleship into “evacuating them.” Nazdreg’s whereabouts afterwards was unknown.
Against the Farsight Enclaves
Nazdreg eventually heard of the ongoing War of Dakka, and became determined to show his boyz were shootier than the upstart Tau. He was able to unify the then-fragmented Ork Empire of Alsanta and pose a major threat to the Farsight Enclaves. Commander Farsight was forced to adopt new tactics to push back the Orks, and as he retreated back to his capital of Dregrokk he sought to burn the entire Damocles Gulf with ship-mounted Tellyfraggas. However Farsight struck at Dregrokk before he could put his plan into motion, and in the subsequent battle Nazdreg vanished when his Battlefortress Gitcrusha disappeared into a portal caused by the destruction of its Shokk Projectors.
Nazdreg’s Return to Ghaz
Nazdreg survived his tellyporta accident and returned to Ghazghkull’s inner circle after the incident. Indeed, his wrecked vessel reemerged on the other side of the galaxy close to Ghazghkull’s latest base of operations. Nazdreg perhaps saw this as a sign from Gork and Mork to pledge himself once more to Ghazghkull’s machinations.
Nazdreg’s experiences with tellyporta technology during the Battle of Piscina IV spawned what would become the Mega-Tellyshokka, which Ghazghkull used to initiate the Fourth War for Armageddon. However, as the renewed invasion of Armageddon began, Nazdreg himself was busy looting an Imperial Mining World in search of a Warlord Titan.
Nazdreg’s Equipment
Nazdreg takes to the field clad in Mega Armour and he possesses a personal firearm known as “Kustom Blast-X” with which he can be considered an expert shot (by Ork standards).
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Dad, Gamer, Publisher, Pilot, Texan. All games all the time since junior-high. I started BoLS Interactive in 2006. I’m a lifelong tabletop & RPG gaming enthusiast, and internet publisher working to entertain and inform my readers every day. I’ve been playing RPGs and Tabletop Games since the 1970s. I’m been playing and covering Warhammer and Warhammer 40K for over 35 years.
Source: Bell of Lost Souls















