Goldleaf Games has announced a new tabletop roleplaying game, Tenebris Realm, developed entirely by creator Gabrielle Baker. This system and setting emphasize flexibility, creativity, and community-driven gameplay, offering an adaptable experience for players and game leaders alike.
The Lore Keeper system is a central feature of Tenebris Realm, allowing for shared game and story leadership among players. Groups can rotate roles, tailor gameplay to their preferences, and carry characters between campaigns, maintaining their progression and experiences. The game uses a classless, point-based system that supports a variety of playstyles and prioritizes storytelling milestones over traditional combat-based leveling.
Players in Tenebris Realm can create custom spells, equipment, and inventions using the Attunement system. This system is designed to allow for detailed personalization, enabling players to craft unique items, abilities, and characters. The game accommodates different preferences, whether incorporating realistic physics or focusing more on narrative-driven mechanics
The game is set in Esterin, a world blending elements of high fantasy and science fiction. Players can choose from 14 starting species and explore 20 diverse locations, each offering distinct opportunities for adventure. Locations include the mysterious Drowned City, the gladiatorial pits of Lyeria, and the magical spires of Mistmoore, providing a variety of settings for exploration and storytelling.
Tenebris Realm encourages players to contribute to the evolving world by sharing their creations and stories. This approach allows for shared narratives and the expansion of the game’s lore through collective input from the community.
Goldleaf Games is currently working on getting ready for a Kickstarter launch, and interested parties can sign up at the official website to be notified when Tenebris Realm launches.
Source: Tabletop Gaming News