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Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about what it was like experiencing the Family Computer and the NES back in its heyday

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

The Family Computer (and the NES) [Grab Bag]

Without the Famicom (and NES), the video game industry might have grown in an entirely different direction. Today, I’d like to talk about what it was like experiencing this legendary game console back in its heyday.

Praise the Player! [Planning & Game Design]

People play games to feel good! Don’t hold back on praising them at every step along the way!

Using Tickets to Manage Tasks [Programming & Tech]

Today, I’ll give a general overview on how to manage and track tasks over the course of a project. No matter what the scope is of your game, you’ll want to have a system like this.

Emphasizing Text [UI]

When making a game, it’s possible to add effects to your text and subtitles. Depending on what kind of game you’re making, these can be great tools to increase the emotion and expression beyond what’s expected from just plain text.

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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