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Review: Midnight Suns #1

Midnight Suns #1

I remember the first time I read a team up in comics. It felt cool whenever your favorite characters would get together. This is initially what drew me to the animated series Spiderman and His Amazing Friends as a kid. Peter’s interactions with the Firestar and Iceman made the series so entertaining and fun.

I did not know it then but it was giving me the foundation of how it is to work within a team. It definitely helped me in organized sports, knowing that you have to work with each other to win. This absolutely made it crystal clear when I joined the military, as we all had our part. In Midnight Suns #1, a new team is formed to face a very evil threat.

We’re taken to a town called Centerville, where a young woman that goes by the name of Mary Beth Zoric, is being threatened with a gun, for practicing Black Magic. We are also taken to the Strange Academy, where we meet Zoe Laveau, is a new student at the school, who is having a hard time adjusting, but right when it looks like she will be just fine, she has a dark vision, one that looks to change her whole life. Blade summons the Midnight Suns, as Nico Magik saw the same vision as Zoe. They take it as a harbinger of evil to come. By the issue’s end, they fend off an attack by a hoard of demons but find an unlikely foe in Dr. Doom.

Overall, Midnight Suns #1 is a fun issue but somewhat predictable. The story by Sacks is serviceable. The art by the creative team is gorgeous. Altogether, it’s a fine team up but not one which I can exactly say I am compelled to continue.

Story: Ethan Sacks Art: Luigi Zagaria
Color: Antonio Fabela Letterer: Joe Sabino
Story: 6.0 Art: 8.0 Overall: 7.0 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: TFAWZeus ComicscomiXology/Kindle

Source: Graphic Policy

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