July 06, 2022 by Polar_Bear
The world of Cyberpunk 2077 is a dangerous one. Night City isn’t a place you want to wander around without protection. A firefight can start at seemingly any time. And it’s in this Design Diary where we get a look at just how said firefights play out in Cyberpunk 2077: Gangs of Night City.
Dear Diary:
Hey everyone! It’s Francesco Rugerfred Sedda and Alexio Schneeberger with another design diary (You can check out the first four here, here, here, and here). During the game’s first design iteration, we really wanted to represent conflict in a way that properly represents the variety of options that is present with the setting. Guns and other weapons used by gangs are only a starting point, but we know there’s more to just guns in a fight when you’re in Night City. Quickhacks and Cyberware were absolutely mandatory.
This was how the Combat cards came about. We wanted a dynamic conflict system and cards were perfect, component-wise. They allowed for bluffing, where opponents never know which tool of destruction you’ll bring to the fight, and an arsenal can be managed as a hand of options.
Source: Tabletop Gaming News