When it comes to dual X-Men teams, it often feels like one of the teams is the “also rans”. Two teams of heavy hitters has happened but even then, there feels like a bit of a rivalry between them. Too often it’s just the personalities that really define the difference. X-Men Red #1 is an intriguing entry in the “Destiny of X” line of X-Men comics in that its focus is not on the X-Men of Earth, instead it’s a terraformed Mars, dubbed Arakko. Lead by Storm, the planet features mutants from Krakoa and Amenth, a combination that opens things up to a literal world of new characters.
With a world of possibilities, writer Al Ewing does a nice balance of old and new. There’s classic X-Men characters like Sunspot and James Proudstar (aka Warpath), newer X-Men like Vulcan, and then members of Amenth, generally new to readers. But, at the center of it all is Storm and Magneto, two heavy hitters who have shaped the X-Men throughout the decades and look to do so again in X-Men Red #1.
What’s interesting is Ewing’s focus. A world so knew has lead both Storm and Magneto to reflect on their past. Infinite possibilities of what to build has caused each to think about what they’ve done, what they’ve shaped, and how they’re viewed. Magneto, going by Max, is the most interesting of all the characters. His weariness shows a man who has recognized his failures and short comings and in many ways tired of the struggle. He’s the battle hardened vet shaped by years of abuse, torture, and hate, and forged from the horrors of what mankind can do. In his journey he meets a member of the Amenth who also was forged from bars and torture. The duo together bond over their pain and suffering. Ewing presents a Magneto who’s almost poetic in his musings, far displaced from his much more focused and planned statements during his leadership of Krakoa. The debut also directly takes on the opening of House of X/Powers of X when it comes to Storm and Magneto who both showed off nationalist tendencies. Max is directly confronted about his beliefs and views by his new friend who challenges a lot of the status quo.
Stefano Caselli‘s artwork is fantastic. Along with Federico Blee on color and Ariana Maher‘s lettering, the comic is a blend of fantasy and future. It’s a strange new world that doesn’t feel too alien to connect with. A bar fight involves a simple table being smashed over an individual that looks like a normal table. But, that bar is full of characters who look like something out of a sci-fi adventure. That sits side by side as Max and his new friend talk in fields that look straight out of feudal times as Max builds a castle of his own. The juxtaposition of it all is not lost and quite nice as worlds combine to forge something new, a brotherhood.
The question going into X-Men Red #1 is whether it can be more than just “X-Men on Mars”. The debut issue sets a groundwork that’s intriguing and interesting with conflict to come and political machinations and drama to keep things interesting. It’s a solid debut that promises a bright future for the once red planet.
Story: Al Ewing Art: Stefano Caselli
Color: Federico Blee Letterer: Ariana Maher Design: Tom Muller, Jay Bowen
Story: 8.35 Art: 8.5 Overall: 8.4 Recommendation: Buy
Marvel provided Graphic Policy with a FREE copy for review
Purchase: comiXology/Kindle – Zeus Comics – TFAW
Source: Graphic Policy