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HomeTabletop RPGHow Warhammer Fantasy Roleplay Did What D&Didn’t – Prime

How Warhammer Fantasy Roleplay Did What D&Didn’t – Prime

In an age of both dungeons and also dragons, one fantasy roleplaying game carved a niche that stands to this very day: Warhammer Fantasy Roleplay.

Warhammer Fantasy Roleplay managed to do the impossible back in the halcyon days of the mid-late 80s. It actually carved out a niche and withstood the test of time when D&D was at its peak. Just when AD&D was at its height, right before the dawn of 2nd Edition, Warhammer Fantasy Roleplay managed to carve out a space in the fantasy gaming scene. It earned not only an audience but a reputation as well. Not long after, Warhammer Fantasy Roleplay ended up with what is widely regarded as one of the best RPG campaigns from the early days, The Enemy Within. And it’s been pretty much active in the RPG scene ever since.

But where did it come from? How did WFRP come to pass in the first place? To answer this, we need to step back to the year 1986, when Games Workshop tested the waters of the roleplaying industry on its own. GW was no stranger to fantasy or to RPGs–in fact, in the early days of White Dwarf, you can find many a D&D monster that’s considered a beloved classic to this day, This includes the Gith and Githyanki.

It seemed only natural that GW would want to publish a roleplaying game that drew upon the in-depth lore of their own fantasy setting. And indeed, Warhammer Fantasy Roleplay was originally inten…

Source: Bell of Lost Souls

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