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HomeMiniature WargamesWarhammer 40kWarhammer 40K: This Week’s Meta Hotness – The Whirlwind (REALLY!)

Warhammer 40K: This Week’s Meta Hotness – The Whirlwind (REALLY!)

Let’s take a look at a unit that’s been bombarding top tables, the Whirlwind.

In the ever-shifting meta of 40K armies rise and fall. We’ve spent a lot of time talking about armies that are hot or not and a lot less time looking at units that are running the show. That changes today as we’re taking a look at one of the hottest units currently running around the tabletop: the Whirlwind!

The Unit

The Whirlwind is a Space Marine heavy support unit. This tank acts as a mobile rocket launcher, and is able to bombard enemies across the table and out of line of sight. This classic Marine unit harkens back to some of the earliest Marine books and has a venerable history, though it is somewhat dated.

Why They Are Good

Ok so this is the Whirlwind right? It’s kind of a notoriously BAD unit. Sure its occasionally had its moments, but especially now I don’t think people would call it good, so what is it doing here in a Meta hotness article? Well, the Whirlwind might not be “good” but it does have utility. At base the Whirlwind is a standard Rhino chassis tank. Its got the storm bolter you’d expect, but instead of transport capacity it carries a one of two rocket launchers. The Castellan Launcher gets a lot of shots at high S, but doesn’t have much going for it. The Vengeance Launcher gets less shots, but they are D2 and overall more powerful. Both versions don’t need line of sight.

And thats about it for the Whirlwind. It’s gun isn’t bad, ignoring los is pretty useful and it can do some damage. AT s6 the Castellen Launcher is a pretty good anti-Ork weapon, and the Vegence Launcher is decent anti-MEQ. But neither are great. What makes the Whirlwind useful for some armies is the Suppression Fire stratagem. For 1 CP you can make so that any unit hit by Whirlwind fire (from the launcher) can’t fire Overwatch, Set to defend and also attacks last for a turn. This single stratagem ends up making the Whirlwind a great utility buy, with any damage it does being just some extra icing.

Saying a unit is hot is all well and good but let’s take a look at how players are using it. A lot of Space Marine, and especially Blood Angels, lists have been running Whirlwinds and have done well at recent events recently. One list that shows off the use of Whirlwind isJunior Aflleje’s list he ran to take 1st place at the recent Hammer of Wrath GT.  (via 40kstats.com)

++ Patrol Detachment 0CP (Imperium – Adeptus Astartes – Blood Angels) [65 PL, 1,007pts, 12CP] ++

+ Configuration +

**Chapter Selector**: Blood Angels

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

+ No Force Org Slot +

Company Veterans [3 PL, 54pts]
. Company Veteran: Lightning Claw, Storm shield
. Company Veteran Sergeant: Lightning Claw, Storm shield

+ HQ +

Captain on Bike [8 PL, 145pts]: Astartes Chainsword, Chapter Command: Chapter Master, Inferno pistol, Rites of War, Teeth of Terra, Warlord

+ Troops +

Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Sanguinary Guard [17 PL, 224pts]
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe

Sanguinary Guard [17 PL, 224pts]
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe

+ Fast Attack +

Inceptor Squad [14 PL, 240pts]: 3x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

++ Vanguard Detachment -3CP (Imperium – Adeptus Astartes – Blood Angels) [49 PL, 990pts, -8CP] ++

+ Configuration +

**Chapter Selector**: Blood Angels

Detachment Command Cost [-3CP]

+ Stratagems +

Relics of the Chapter [-2CP]: 2x Number of Extra Relics

+ HQ +

Primaris Chaplain on Bike [7 PL, 140pts]: 2. Catechism of Fire, 4. Mantra of Strength, Benediction of Fury, Chapter Command: Master of Sanctity, Litany of Hate

Sanguinary Priest [7 PL, 155pts, -1CP]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Icon of The Angel, Jump Pack, Selfless Healer, Stratagem: Hero of the Chapter

+ Elites +

Bladeguard Veteran Squad [5 PL, 105pts]
. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol

Relic Contemptor Dreadnought [8 PL, 150pts, -1CP]: 2x Twin volkite culverin

Relic Contemptor Dreadnought [8 PL, 150pts, -1CP]: 2x Twin volkite culverin

+ Heavy Support +

Eradicator Squad [7 PL, 155pts]: Heavy melta rifle
. Eradicator
. Eradicator Sgt
. Eradicator with MM: Multi-melta

Whirlwind [7 PL, 135pts]: Hunter-killer missile, Storm bolter, Whirlwind castellan launcher

++ Total: [114 PL, 1,997pts, 4CP] ++

Using the Unit

To make good use of the Whirlwind you really want to have an assault heavy army. It’s for this reason that Blood Angels in particular have gravitated towards it. Junior’s army features one of them, and a lot of times when an army features just one of a random unit like this you know its got a trick up it’s sleeve. If the Whrilwind was a better unit, you’d see three, but its not. One however is all you need to use the Suppression Fire Stratagem, and that’s what it’s here for.

In a relatively low model count army you don’t want to be losing a lot of Overwatch. And while Overwatch has been nerfed, there are some units that are still very good at it. With the Whrilwind’s range and not needing LOS it can pretty much turn off Overwatch on any one unit it wants to. Forcing the enemy unit to fight last, or at normal time, is also a great counter to some of the powerful melee units that could mess up a multi unit charge turn. Overall its a useful tool to have in your box. If it happens to do some damage along the way, or get to pick off a long character, all the better.

Let us know what units you think are hot right now, down in the comments! 

Source: Bell of Lost Souls

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